";s:4:"text";s:4506:"Without the Horse Lords DLC, nomadic realms are tribal instead.
Succession is the distribution of a ruler's titles upon their death based on succession and gender laws of each title.. Of course those buildings are not needed to become feudal, but they will turn into respective levels of normal buildings in castle when you go feudal.
Now I own all of scandanavia (am not an empire though), have reformed paganism, and adopted feudualism (to get elective monarchy succession).
Many things has changed with Holy Fury DLC and tribal government is one of these things. The British Isles is, personally, one of my favorite starting points in the game. So I started a pagan game with the earliest possible start date. It is one of the most important concepts in Crusader Kings II, as it determines which character the player controls as the heir to the primary title.. Tribal may, with appropriate DLC, adopt Republicanism or Feudalism. Also, … Why? I'd really recommend using one of those two for an improved pagan experience, especially if you're not playing with a Norse ruler. Feudal can build new holdings in provinces. If the county holding is a stone hillfort then the independent tribal chief can decide to go feudal. Oh well. My only problem is that my kingdom is stunted because I am the only person who has feudualism. Title says it all < > Showing 1-5 of 5 comments .
As a tribal you can upgrade your holdings for prestige. If the county holding is a stone hillfort then the independent tribal chief can decide to go feudal. From my perspective going Tribal->Feudal by reforming Slavic or Germanic faith is probably the most powerful combination possible. Try to loot churches that give you some gold, develope your own holding with prestige points, if you are lucky you can capture in battle lord\chief who has enough gold to ransom himself. For them to press the decision to "adopt feudalism", they indeed need to have stone hillfort in their capital if it is tribe or if their capital is a castle. From my perspective going Tribal->Feudal by reforming Slavic or Germanic faith is probably the most powerful combination possible. Due to some unlucky events (my amazing king got bonked on the head), I now have a … WARNING: This is NOT a guide to playing as England. How do I convert tribal provinces to feudal when I'm already feudal?
How do you guys transition from tribal to feudal. Edit: took too long to write this.
The first time I played as Charlie with defensive pacts on my initially ~8k army depleted the troops of all the pagans of Europe because they never brought more than twice my strength to a battle. Indeed, nomadic and tribal governments share some similarities. This is in vanilla CK2 though, mods like HIP&CK2Plus rectify this with the other pagan religions as well. For them to press the decision to "adopt feudalism", they indeed need to have stone hillfort in their capital if it is tribe or if their capital is a castle. AShootOut96. Hello! The advice and tips following are for the more petty kingdoms, duchies, and counties in the Isles. Tribal armies are really good early on and relativly cheap. It also affects the vassals and dynasty members' opinion toward the player. Why? As a tribal you can upgrade your holdings for prestige. Nomadism is the form of government of the migratory horse lords roaming the Eurasian steppes. Otherwise, a tribal army needs maybe 2.5:1 or larger numbers advantage just to break even vs a feudal army. Nomadic gameplay differs markedly from that of feudal lords or merchant republic patricians, although certain restrictions and mechanics are similar.. No duke, no organised government. Additionally they need have max tribal authority or feudal…
The majority of the starting positions are independent and small nations that are all Christian, developed, and easily playable.